We're a coalescing group of editors and friends who are looking to organize and make connections in the often unrecognized field of game editing.
The Game Editorial Network (GEN) is a new networking group and discussion list for us to share knowledge, grow professionally, and advocate for the art and craft of editing for games of all kinds, digital and otherwise.
Game editors at the GEN meetup at GDC 26.
Whether we're called game editors, script editors, dialogue editors, copyeditors, narrative editors, story editors, narrative consultants, story consultants, dialogue designers, VO designers, producers, localizers, translators, narrative QA, LQA, or any number of other titles, we play a vital part in game development.
When we do our jobs well, our work is nigh unnoticeable. The dizzying variety of our roles and titles obscures what we have in common and makes finding community a challenge. Search for "game editor" and you get pages of game-making software. We have a visibility problem!
There are plenty of communities for editors and freelancers across disciplines, and plenty for verbally-oriented folks in games that cater to writers and narrative designers or to localization specialists. What we need is a place of our own.
The Game Editorial Network (GEN) is that place.
GEN is a networking group and professional development resource for the particular intersection of editors and editorial support pros of all stripes working in the game industry.
We're inclusive of all types of games, digital and non-digital. GEN is for anyone with an interest in the broad umbrella of editorial professions in games, whether you're traditionally employed, freelance or self-employed, between gigs, changing careers, a student or an aspiring professional. Whether or not you've ever called yourself an "editor." Welcome!
Fill out the quick application form to join the Game Editorial Network and subscribe to the GEN-L discussion list.
Connection, comradery, and community in your inbox.
Updates, announcements, and featured member articles on the GEN blog and newsletter.
A collection of tools, resources, and helpful links for game editorial professionals.
Find an editor or list your profile in our public member directory.
The Game Editorial Network is a group for editors and other professionals in editorial support roles, broadly defined, working in and around the game industry and adjacent fields. We are inclusive of digital and non-digital games, videogames, tabletop games, and all kinds of interactive and playful media.
We are a discussion and networking group, not a professional association or union. Anyone is welcome to join. We do not collect dues and we do not vet, endorse, or certify members.
Our members are at all career levels, from established to aspiring, and have titles like game editor, narrative editor, narrative consultant, dialogue editor, dialogue designer, copyeditor, translator, LQA, localization producer, and a lot more besides.
If you're interested in developing professional skills, growing your personal network, exploring the art and craft of editing for games, or advancing the role of editors in the industry, this group is for you.
Members of GEN get:
Our public resources are open to all without subscribing:
Yes! The Game Editorial Network is completely free to join. There are no dues or fees.
Join and subscribe to the GEN-L discussion list by submitting an application form.
Currently, membership in GEN and subscription to the GEN-L email discussion list are one and the same. For instance, to be listed in the member directory, you must be a current subscriber to GEN-L. This may change in the future if we expand our offerings or adopt a different membership model.
Founder
So, who's behind all this?
Hi! I'm Jess Haskins, a game editor, narrative designer, and educator living in Brooklyn.
I'm proprietor of The Game Editors, a boutique consulting, editorial, and voiceover production studio for games. I host the long-running monthly NYC Indie Games Social, and I've done a bunch of local community and event organizing, including a stint of five years as IGDA NYC chair. For more about me and my work, visit jesshaskins.com.
After a decade of freelancing and trying to spread the good word about why games need editors, I realized that although I occasionally met other editors working in games, they often didn't describe themselves that way, and there wasn’t really anywhere we could go to find each other. So I decided it was time to make that space.
I'm the initiator and primary mover behind GEN, but I'm supported by friends and volunteers who pitch in to contribute. If you're interested in helping to steer or organize the group, please get in touch!
“Hands” illustrations by Ivan Mesaroš.
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